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Welcome to Game Ragerz!

We will keep you up to date on both PlayStation 4 and Xbox One news.

E3 Starts on June 16th This Year

Should be plenty of exciting announcements coming to E3 this year. June 16-18, 2015.

MLB 15: The Show

On store shelves March 31st.

Harmonix announces Rock Band 4!

Game expected to be released in 2015

Game Ragerz can't wait...

Mortal Kombat X - April 14th

Tuesday, March 17, 2015

EA Sports' PGA Tour Finds a New Title Golfer

Yesterday, EA Sports and professional golfer Rory McIlroy made an announcement that he would be the cover athlete of this year's PGA Tour game. McIlroy becomes only the second title athlete in the series. From 1998 to 2013, the series released annually with the name Tiger Woods PGA Tour. There was no game released last year.

The announcement comes only a few months before the game's scheduled release in June of this year. The 25 year old Rory McIlroy was understandably excited with the announcement and said that growing up, playing video games was one of the avenues through which he idolized the world's greatest golfers.

Before 1998, the EA Sports series released without a title athlete and frequently lost out to Jack Nicklaus' series, among others. When then-phenom Tiger Woods attached his name to the title, it boosted sales and soon owned the majority of the market for golfing games. Tiger Woods decline and effective departure from the sport of golf leaves a gaping hole and EA is optimistic Rory McIlroy, the world's current #1-ranked golfer, will be the one to fill that gap.

It's worth noting that in the past decade, golf as a sport has seen a dramatic decline in participation across nearly all demographics. Lack of any superstar name, combined with slow pace of play and the advent of social media has provided a tough one-two punch against a sport that is quickly becoming antiquated. For the sake of the sport, let's hope that Rory McIlroy will be the next great.

EA Sports' Rory McIlroy PGA Tour on PlayStation 4 and Xbox One in June. Official trailer for the game can be found here: https://www.youtube.com/watch?v=5eQKOr6sFgk

Brian Zientak
@BZientak

Sunday, March 15, 2015

February's Top Sales and A Look Forward

The top selling games for February of 2015 are in and for the first time, each game can be played on the newest generation of consoles, which include Nintendo's Wii U and 3DS. The Order: 1886 was the only platform-exclusive to crack the top 10 and it came in at 9.

Also included:
#2 - Evolve
#3 - Dying Light
#4 - CoD: Advanced Warfare
#5 - GTA V
#6 - NBA 2K15
#7 - Dragon Ball: Xenoverse
#8 - Minecraft

It's also worth noting that while the PS4 is back atop the leaderboard after Xbox One held the crown for November and December, both Microsoft and Sony are indicating double-digit increases in sales over last year at this time. While the exact numbers haven't been released, no doubt the recent price drops are contributing to this trend, with the Xbox One's $50 decrease leading Microsoft to claim an 84% increase over last year's figures.

What does this mean for you? Well, as the latest generation of consoles continues to pick up steam, the incentive for makers to focus solely on them grows. It will surely be another year or two before the Xbox 360 and PS3 start to be phased out but the inevitable can only be delayed for so long. And as more and more resources are deployed for the Xbox One and PlayStation 4, we can only assume we will continue to receive newer and better products and innovation from their creators.

As we delve deeper into 2015, the impending release of commercially viable virtual reality headsets grows closer. Occulus and Valve are tentatively scheduled to release their versions later this month and Sony is to follow next year. With this year's E3 only 3 months away, we are sure to hear some big announcements from our favorite companies in the coming weeks and months.
Be sure to stay tuned to Game Ragerz for the latest news and opinions!

Brian Zientak
@BZientak

Saturday, March 14, 2015

First-Person Shooters: A Growing Sameness

This past week marked the one-year anniversary of the release of Titanfall. To celebrate a successful year, Respawn Entertainment announced that all DLC would be free for the lifespan of the title. And in a move which surprised no one, they shortly followed that announcement by confirming Titanfall 2 is in production. Titanfall was a nice glimpse into what the future would hold for the Xbox One, but in an already diluted marketplace, how badly do we want another vaguely post-apocalyptic futuristic first-person shooter?

Halo: Combat Evolved first debuted around the end of 2001 and with it came a revolution in console gaming. Online play took the gaming world by storm and suddenly, console gaming was relevant again. Bungie and Microsoft knew they had a hit nearly instantly and it wasn't long before others entered the marketplace. In 2003, Infinity Ward would release the first Call of Duty, which would spawn seemingly infinite sequels. 2004 brought Far Cry and Halo's first sequel. The list would grow exponentially over the next few years.

It seems now, developers seek to slightly out-do themselves annually, planning on releasing the sequel before the original is even complete. The generic FPS is now nearly indistinguishable from its opponents and the yearly releases almost seem like expansion to the original. Case in point: the Call of Duty franchise. Advanced Warfare aside, each release since World at War feels like $60 spent on a handful of new maps. Same scorestreaks, same perks, same guns. Same game.

Fast-forward to 2015. Call of Battle: Dutyfield continues to find new purchasers each year. Destiny is celebrating 6 months on the market. Halo has had a recent release. Borderlands has an impending release. Several more are still in production. And now a Titanfall sequel is confirmed. For a game that felt like a gimmick and an example of things to come, I guess the question is this: Does anyone really care?

Don't get me wrong... I'm sure the game has a lot of fans, but Titanfall had an air of a game that was a placeholder until the developers had more time to build better games. Now we have some of those better games (i.e. Destiny) and it feels like a decade since the game's been relevant.

So is Titanfall 2 really necessary? I think not. Respawn's efforts would be better served exploring a new genre or even creating one. For instance, Evolve has the makings of a title that could change the gaming landscape. Even though their idea is in its infancy, it has already acquired a significant following. In Evolve, players can choose to be either a monster trying to avoid death, or as part of a pack of hunters in hot pursuit. The major complaint I have heard is of limited content, however that could be solved with a simple DLC patch. Turtle Rock Studios' Evolve potentially has laid the foundation for a new sub-genre within the FPS genre with their 'squad vs. 1 play.'

Of course, the last thing we need is a dozen clones of any game, even an ambitious effort like Evolve. The point is that we, as gamers, need to reward developers who aren't afraid to take chances on new ideas. If we don't, the gaming community will quickly become jaded with purchasing the same product over and over. If you look closely, you can see the interest already starting to fade, which I think is what we have to thank for Sledgehammer Games' Call of Duty: Advanced Warfare. Regardless of how you feel about the implementation of their idea, you have to at least be satisfied that they tried to mix it up. Let's encourage the other studios to do the same.

Brian Zientak
@BZientak

Tuesday, March 10, 2015

Early Spring 2015 Game Release Dates

Spring is just around the corner and it won't be long before E3 is upon us once again. Granted, we have three months before we get there so to hold you over, here are the pending title releases for the remainder of March and April. These games should keep you occupied for the next few months...

March 11th -
Oria and the Blind Forest (Moon Studios) - Xbox One

March 12th -
Shiftlings (Rock Pocket Games) - PS4

March 17th -
Battlefield Hardline (Electronic Arts/Visceral Games) - Xbox One, PS4
Bladestorm: Nightmare (Tecmo Koei) - Xbox One, PS4
Cabela's African Adventures (Activision) - Xbox One, PS4
DmC Devil May Cry: Definitive Edition (Ninja Theory) - PS4
Final Fantasy Type-0 (Square Enix) - Xbox One, PS4
Resident Evil Revelations 2 (Capcom) - Xbox One, PS4

March 24th -
Bloodborne (From Software/ Sony Computer Entertainment) - PS4
Borderlands: The Handsome Collection (Gearbox Software/ 2K Games) - Xbox One, PS4
Slender: The Arrival (Midnight City) - PS4

March 27th -
Ride (Milestone) - Xbox One, PS4

March 31st -
Lost Orbit (PixelNauts) - PS4
MLB 15: The Show (Sony Computer Entertainment) - PS4
Toukiden: Kiwami (Tecmo Koei) - PS4

April 7th -
Dark Souls II: Scholar of the First Sin (From Software) - Xbox One, PS4
Project CARS (Slightly Mad Studios) - Xbox One, PS4

April 14th -
Color Guardians (Fair Play Labs) - PS4
Mortal Kombat X (NetherRealm Studios) - Xbox One, PS4

April 21st -
Shovel Knight (Yacht Club Games) - PS4

April 28th -
Omega Quintet (Galapagos RPG) - PS4
State of Decay: Year-One Survival Edition (Undead Labs) - Xbox One
Tropico 5 (Kalypso Media) - PS4

Be sure to stay tuned to Game Ragerz for reviews of new games and more!

Brian Zientak
@BZientak

Thursday, March 5, 2015

Love Lost: How EA Sports Lost A Lifelong Fan

Fourteen days ago, I entered my local Gamestop for a simple transaction. I intended to trade in my copy of NHL 15 and another game for the latest edition of a popular first-person shooter. In that transaction, a 21 year relationship came to a bitter and spiteful conclusion. The massively disappointing NHL 15 was the final EA Sports title that I will own.

Truth be told, I would have much rather have snapped the disc into a thousand pieces, but I felt it more important to spite EA's insatiable greed and prevent the company making an additional $60. Putting another pre-owned copy of the game in circulation, it seems, is the best I can do.

In 1994, I recieved a Sega Genesis and a copy of EA Sport's NHL 94 for my 5th birthday. It was the first video game I played and it helped me fall in love with both gaming and hockey. I spent much of the next 21 years as a loyal EA Sports customer. As the console gaming market exploded, EA and their constant high production value was one of the few reliable choices for sport games. Over the course of two decades, I purchased dozens of their titles, including nearly annual purchases of both the NHL series and Madden NFL Football. Also included: several copies of NCAA Football, NASCAR Racing, NBA and NCAA Basketball titles, FIFA Soccer, Tiger Wood's Golf... The list goes on. And as strange as it sounds to say at this point, money spent on their products was money well spent.

In my mind, their transformation from hero to villain began in December of 2004 when, facing stiffer than expected competition from Sega's NFL 2K5, EA Sports effectively purchased the largest share of the sport game market. A deal was reached between EA Sports and the NFL, giving them the exclusive right to use NFL trademarks and eliminating their competition.
The choice was no-longer 'spend $20 on a good game' vs 'spend $50 on a great game' but rather 'spend $50 on a great game or don't.' As EA had wagered, a significant portion of their competition's customer base decided they would rather buy EA's Madden than not have the latest and greatest football title. It wasn't long before the lax competition started to show and the quality of their product quickly declined. Sales followed.

In the following years, video game applications mixed with the social media platform and the gaming landscape changed forever. As Zynga and their Farmville addicts peppered us with notifications and requests, EA quietly slipped the same greedy system into FIFA 09 and FIFA Ultimate Team, or FUT, was born. Now, instead of using only in-game currency to sign new athletes to their squad, players could now use their real world money to purchase 'packs' like trading cards in which they may or may not receive star players or valuable consumable items. Spend more money on better packs and have a greater chance to receive star players. The person who spends $60 on the game now has a great disadvantage against the person who spends $500 on the game.

While not nearly as popular Stateside as it is across the rest of the world, 'Ultimate Team' was a FIFA exclusive for two years before making the transition to NHL 11 and Madden 11 in 2010. With this jump, it seems, comes the far too controversial complaint of 'ice tilt'. Gamers who have frequently played the NHL series should know what I am speaking of... Far too many people have similar complaints of outplaying opponents handily, outshooting them 55-6 or something similar, only to have the opponents goalie make miraculous save after miraculous save and lose by three or four goals.

Claims of 'ice tilt' (or pitch/field tilt, depending on your sport of choice) have become a bit polarizing in EA's titles. I was doubtful at first, but each further title I have played cemented the idea as truth in my mind. Plenty of gamers agree with me but just as many say we're wrong and that we just suck, which admittedly, is possible. As far as Madden and NHL are concerned, EA has flat-out denied putting in any sort of assist system, though has hinted that there is one in place for FIFA.

For those who don't follow, the idea is this: People like myself believe that when a more talented/experienced player is matched against a less talented/experienced player, in order to keep the game fun for the player who would, in all likelihood lose, the AI will apply certain assists to the less skilled player. While this serves to keep the casual player casually interested in the game, it also drives the more experienced player to become frustrated with his own team's performance. EA hopes you try to solve this problem by spending more money on more packs for better players.

In recent years, this sequence of events has been relatively limited, taking place, for the most part, in Ultimate Team and other game modes where one might be motivated to purchase consumables or upgrades. This, however, is where we come full circle. On September 9th, 2014, NHL 15, the first hockey game for the XBox One and PS4 was released. And as I had done religiously for the past few years, I purchased the game on its launch date.

It only took a moment before I was overwhelmed by all that was missing. No EASHL. No Be a GM. No Season or Franchise or Be a Pro. Everything that made us fall in love with NHL was missing. But there was Ultimate Team, front and center. Large parts of the main menu advertising Ultimate Team packs ("30 players. All Gold. All Rare. Only $10.00") and Ultimate Team partners Honda and Discover. I feel like I just spent $60 on Hockey Ultimate Team 15.

It was as if three quarters of the game I had purchased was erased before popping the disc into my console. Of course, EA had been sure to include Hockey Ultimate Team and even had the audacity to charge $70 for a version of their half-finished product (which, thankfully, I did not purchase). With all the game modes missing, NHL 15 was boiled down to 'Play Online', 'Play a Friend', or Ultimate team. EA Canada promised additional content to come. While we were waiting, Electronic Arts slipped the infuriating 'ice tilt' into other areas of the game under the guise of 'puck physics' and about 90% of NHL 15 contests have a scripted feel one way or the other. The choice is now 'Play Ultimate Team or don't.'

To an experienced player of the NHL series, it seems I'm fighting more against my own team that the opponent. In some cases, I am refused control of a particular player until he can no longer affect the play. Other times, my player winds up for a shot but then stops his motion as if the puck were frozen to the ice. The slightest nudge sends my players sprawling across the ice while it seems my opposition has invented Puck Magnets and attached them to their sticks when no one was looking. I think my Russian goalie snuck some vodka into his water bottle. When the ice tilts against you, there is no hope.

The frustrations that began with NHL 11, grew stronger with each updated edition of the game, and finally boiled over two weeks ago. After a fourth consecutive particularly frustrating defeat, punctuated with some colorful language, I decided it was time to end my rocky relationship with EA Sports. I removed the game disc from my Xbox One and really had to convince myself that it was worth not lighting the disc on fire and frisbee-ing it across my parking lot. I put the game in its case and let myself cool down for an hour or so before driving the half-mile to the nearest Gamestop and eliminating EA Sports from my life for the forseeable future.

EA Sports had effectively removed all the fun from their products and if I'm not having fun, then why keep playing? It is a game, after all. As I wrap this up, I find myself wondering if there is anything the company can do to win me back. And I'm not sure if there is. Trust, once lost, is hard to regain. In all likelihood EA Sports will reintroduce their deleted game modes over the course of the next few years and pretend that the consumer is too dumb to notice and people will keep buying the game because they have no other option.

It's now just a matter of time before Electronic Arts alienates enough of their customers to no longer be one of the top studios. Until that day comes, the forecast for fans of sport games like myself is thus: Madden will be exclusive game of the NFL for a 'couple more years. EA owns the exclusive FIFA rights through 2022, but there are often other competitors, such as Pro Evolution Soccer 2015. Hockey fans can only hope someone else enters the NHL market to take on EA Sports. We can only hope. As far as Electronic Arts is concerned, I sincerely hope their inevitable departure from the market is as expeditious as possible.

Brian Zientak
@BZientak
 
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